In its defence, Curved Space has a variety of modes ready to be jumped into. The twists and turns of your terrain, too, can make combat difficult – it’s not always clear where enemies are and bullets don’t always follow the path you think they’re going to. The variety of weapons on offer is the most interesting thing, but downing an enemy doesn’t pack any real feeling – a shame considering the DualSense implementation elsewhere. It might be in keeping with our perception of space, but something a bit more eye-catching wouldn’t go amiss. Its environments might curve and twist in unusual ways, but they’re uninteresting to look at, painted in bland shades of grey and brown. Annoyingly, there’s seemingly no way to force it to come out of your TV speaker, either.ĭespite the odd nice touch though, Curved Space remains rather dull to play throughout. The speaker is also used sound effects sound great through it – your commander’s voice in campaign mode does not. There’s a nice amount of haptic feedback too, your controller rumbling in your palms as the action tenses up. You’ll feel the resistance of the trigger as you fire your weapons, each one feeling slightly different under your fingertip. Playing on PS5, there are some nice uses of the DualSense here. In other modes, you’ll likely completely forget the mechanic exists. If you’re playing through Curved Space‘s campaign, you’ll be told exactly when you need to use it. You can also attach it onto a node in the environment, which will drain energy from enemies, effectively destroying them. The press of a shoulder button releases a laser-like ‘lance’ from your ship, which you can attach and chain onto enemies. You’ll quickly find your favourite weapons – though what weapons will drop is entirely random.Īlong with shooting enemies, you’ll also need to occasionally harvest energy from them. Others, like the laser, require you to hold the trigger to charge your shot. Some guns let you simply hold down the trigger, spraying bullets constantly. There are lasers, rockets, flamethrowers, javelin guns, homing missiles a whole range, all of them firing slightly differently. You can only have two equipped at any one time, switching between them at will with a tap of the ‘triangle’ button. A standard gun starts out your arsenal, but new guns will drop regularly. There’s a range of weapons available to you in Curved Space. They aren’t alone, either – they’re accompanied by a range of other insect-like space creepy-crawlies, all out to get you, and all a prime target of your attacks. But they’re still spiders, and so you’ll still want to destroy them however you see fit. Rarely do they have eight legs their big, round bodies and bright colouring makes them look more like mechanical drones. They don’t look like your typical house spiders that plague your bathtub and bedroom wall, however. Your main enemies in Curved Space are spiders. In fact, clinging to a small, mind-bending combat area is often more of a hindrance than it is a feature. And sure, it’s a novel idea, but it doesn’t enhance the gameplay in any way. This is Curved Space‘s unique feature the card it has played to make it stand out from the thousand-or-more twin-stick shooters that have come before it. Or maybe you’ll find yourself on an asteroid, clinging to its surface as you make your way around its rocky exterior.Īs you fire bullets, they too cling to the surface of whatever your ship is standing on, following the curvature of the floor. Other times, you’ll curve around an Escher-style loop, twisting and turning only to end up back where you started. You see, each of its levels take place on curved battlefields sometimes, you’ll drop off the edge of a platform, only to find yourself on the underside of it. I appreciate that Curved Space tries to do something a little different – but it doesn’t quite pay off.ĭesigned to be an arcade-style twin-stick space shooter with a twist, I get the impression that Curved Space wants to stand out from the crowd.
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